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Chanel Summers
Chanel Summers began her career as a pioneering designer and producer of video games at leading companies such as Mindscape, Velocity, Mattel Media, and ultimately Microsoft where she shipped that company’s first MMO, Fighter Ace, and subsequently served as Microsoft’s first Audio Technical Evangelist. Joining the brand-new Xbox team, she helped design and promote its audio capabilities and created the industry’s first support team for artists and audio professionals. After leaving Microsoft to co-found Syndicate 17, an audio production house based in Seattle and Los Angeles, Chanel also recorded and toured frequently as a highly sought-after professional drummer. Chanel is a frequent lecturer, sits on a number of corporate and educational advisory boards, and most recently developed and taught a new course at the University of Southern California focusing on the aesthetics of game audio.
Contacts
Media Inquiries
jeane@oneprstudio.com | kjell@oneprstudio.com
Business Inquiries
Mike@pixelbionic.com
Career Inquiries
Jobs@pixelbionic.com
Information
Info@pixelbionic.com
All Rights Reserved Copyright Pixelbionic 2013
All Rights Reserved Copyright Pixelbionic 2013
All Rights Reserved Copyright Pixelbionic 2013
All Rights Reserved Copyright Pixelbionic 2013
Ruin City Concept
Ratter Light Attack Vehicle
Coming
soon
Located in the heart of pre-apocalyptic Southern California, Pixelbionic is an independent developer focused on games which are built around the ideals of no-holds-barred hardcore fast-paced action and a vibrant online community, as embodied by its inaugural project, the PC online multiplayer car combat MotorGun.
MotorGun is a PC online multiplayer game which pays homage to epic car combat games of the past such as Interstate ’76 and Twisted Metal—while offering gamers the chance to see what can be accomplished when a talented team of experienced developers is unleashed on modern hardware with cutting-edge graphics and online multiplayer capabilities. The game combines the high-octane thrills and spills of team-based car combat with RPG-influenced persistence and progression gameplay.
In a post-apocalyptic future, warriors drive to survive in their tricked-out, heavily armed vehicles scavenged from the blistered landscape, armed with a deadly array of lethal weaponry. MotorGun features team-based combat in a variety of open arenas from abandoned cities to dried-up riverbeds. Players choose from over twenty unique cars which are divided into three warring factions - the Ratters, the Scavengers and the Techies. The cars can all receive a wide variety of upgrades, from mechanical modifications to the drivetrain and suspension, to a broad array of powerful weapons and protective armor which can be bolted onto the vehicles. Additionally, players can extensively customize the paintwork and add decals in order to show their allegiance and express their unique style.
" MotorGun is a dream project and to work with car combat icons like
David and Zack is an honor ." - Maxx Kaufman
“Faster, Faster, until the thrill of speed overcomes the fear of death.” ― Hunter S. Thompson
"“I was super excited when I heard Pixelbionic’s vision for Autoduel,” - Pixelbionic creative advisor Dave Jaffe
“Our mission is to assemble a team of car combat visionaries to deliver the game fans want to not only play but also help create,” said Pixelbionic co-founder and President Mike Arkin. “Autoduel pairs the vision of the best talent in the industry with the enthusiasm and support of gamers, a combination we are confident will set the bar for what can be achieved in a new PC vehicular combat game.”
Titles shipped by the directors and leads
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Scavenger Light Attack Vehicle - In game Screenshot - prototype
Mechanic - Scavengers