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Chanel Summers

 

Chanel Summers began her career as a pioneering designer and producer of video games at leading companies such as Mindscape, Velocity, Mattel Media, and ultimately Microsoft where she shipped that company’s first MMO, Fighter Ace, and subsequently served as Microsoft’s first Audio Technical Evangelist. Joining the brand-new Xbox team, she helped design and promote its audio capabilities and created the industry’s first support team for artists and audio professionals. After leaving Microsoft to co-found Syndicate 17, an audio production house based in Seattle and Los Angeles, Chanel also recorded and toured frequently as a highly sought-after professional drummer. Chanel is a frequent lecturer, sits on a number of corporate and educational advisory boards, and most recently developed and taught a new course at the University of Southern California focusing on the aesthetics of game audio.

Contacts

 

Media Inquiries

 

jeane@oneprstudio.com    |    kjell@oneprstudio.com

 

Business Inquiries

 

Mike@pixelbionic.com

 

 

Career Inquiries

 

Jobs@pixelbionic.com

 

Information

 

Info@pixelbionic.com

 

 

 

  All Rights Reserved                                                                                                                 Copyright Pixelbionic 2013

  All Rights Reserved                                                                                                                 Copyright Pixelbionic 2013

  All Rights Reserved                                                                                                                 Copyright Pixelbionic 2013

  All Rights Reserved                                                                                                                 Copyright Pixelbionic 2013

Ruin City Concept

Ratter Light Attack Vehicle

Coming

soon

Located in the heart of pre-apocalyptic Southern California, Pixelbionic is an independent developer focused on games which are built around the ideals of no-holds-barred hardcore fast-paced action and a vibrant online community, as embodied by its inaugural project, the PC online multiplayer car combat MotorGun.

MotorGun is a PC online multiplayer game which pays homage to epic car combat games of the past such as Interstate ’76 and Twisted Metal—while offering gamers the chance to see what can be accomplished when a talented team of experienced developers is unleashed on modern hardware with cutting-edge graphics and online multiplayer capabilities. The game combines the high-octane thrills and spills of team-based car combat with RPG-influenced persistence and progression gameplay.

 

 

In a post-apocalyptic future, warriors drive to survive in their tricked-out, heavily armed vehicles scavenged from the blistered landscape, armed with a deadly array of lethal weaponry. MotorGun features team-based combat in a variety of open arenas from abandoned cities to dried-up riverbeds.   Players choose from over twenty unique cars which are divided into three warring factions - the Ratters, the Scavengers and the Techies.  The cars can all receive a wide variety of upgrades, from mechanical modifications to the drivetrain and suspension, to a broad array of powerful weapons and protective armor which can be bolted onto the vehicles.   Additionally, players can extensively customize the paintwork and add decals in order to show their allegiance and express their unique style.

“Our mission is to assemble a team of car combat visionaries to deliver the game fans want to not only play but also help create,” said Pixelbionic co-founder and President Mike Arkin. “Autoduel pairs the vision of the best talent in the industry with the enthusiasm and support of gamers, a combination we are confident will set the bar for what can be achieved in a new PC vehicular combat game.”

About 

Our Vision

Pixelbionic is an independant video game developer specializing in action games. Founded by two industry veterans Maxx Kaufman and Mike Arkin. Maxx Kaufman Maxx has been creating video games for over 18 years. His early experience was spent creating special effects for Stargate the Motion Picture and Outbreak. During his career he served as a director on the Redneck Rampage series, Kingpin, Hunted the Demon's Forge, The Bard's Tale and the Interactive Academy Award winning Return to Castle Wolfenstein. He has overseen the creation of many AAA projects from inception to multiple platform releases. He now acts as the CEO of Pixelbionic. Mike Arkin With a 25+ year creating video games, Mike has worked as a producer and a studio head on both the publishing and development side of the business. Working at companies like Acclaim, Fox, Activision and Crave, Mike has shipped over 150 games including some top franchises like Die Hard, Battlezone, UFC and Tokyo Xtreme Racer. After running his own studio Zono Inc. for 5 years, Zono was acquired by Mumbo Jumbo in 2006 and became MJLA with Mike as GM. Mike now acts as Pixelbionic's president. Board of Advisors David Jaffe David is well known for directing the Twisted Metal series and God of War. Jaffe's Twisted Metal: Black and God of War have both ranked into IGN's "Top 25 PS2 Games of All Time", with Twisted Metal: Black in ninth place and God of War winning first place as IGN's best PS2 game of all time. ZAChary NORMAN Zachary is Founder, President & Chief Creative Officer of textPlus, where he handles the execution of GOGII's strategy through the creation and management of its platform and product offering. Zachary Co-Founded JAMDAT Mobile with Scott Lahman and Austin Murray. As Senior Vice President Worldwide Studios, he built JAMDAT Studios into a global operation with both internal and external product development teams in several countries and managed the production slate and all aspects of front-line product development. Prior to JAMDAT, Zachary served as Creative Director and Executive Producer at Activision, Inc., where he designed and managed several hit video game titles including Mechwarrior 2 and Interstate '76, titles responsible for over $250M in revenue. Prior to his career in the interactive space Zachary was a screenwriter and is credited with the conception of the Best Picture Oscar-winning feature film Shakespeare In Love.

Titles shipped by the directors and leads

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Scavenger Light Attack Vehicle - In game Screenshot - prototype

Mechanic - Scavengers